cb_red_turban_rebellions_desc: "The tyranny of $YUA$ has been tolerated for long enough! It is time for China to be ruled by the [ShowCultureGroupName('chinese_group')] once again!\n\n#Y Enables the [ShowPeaceTreatyTypeName('rtr_rein_in_rebellion')] and [ShowPeaceTreatyTypeName('rtr_demand_occupied_territories')] [peace_treaty|e]#!"
cb_red_turban_rebellions_desc: "Тиранію $YUA$ терпіли досить довго! Настав час для Китаю знову правити [ShowCultureGroupName('chinese_group')]!\n\n#Y Вмикає [ShowPeaceTreatyTypeName('rtr_rein_in_rebellion')] і [ShowPeaceTreatyTypeName('rtr_demand_occupied_territories')] [peace_treaty|e]#!"
FINISH: "Finish"
FINISH: "Закінчити"
DISABLED_BUTTON: "Not implemented..."
DISABLED_BUTTON: "Не реалізовано..."
DATE: "Date: $DATE$"
DATE: "Дата: $DATE$"
UNTIL_DATE: "until $DATE$"
UNTIL_DATE: "До $DATE$"
END_OF_TIME_LAND: "the land ceases to be"
END_OF_TIME_LAND: "Земля перестає бути"
END_OF_TIME_LAND_LOST: "the land is pried away from its owners"
END_OF_TIME_LAND_LOST: "Земля відібрана у її власників"
END_OF_TIME_UNITS: "they all pass into the next life"
END_OF_TIME_UNITS: "Усі вони переходять у наступне життя"
END_OF_TIME_MERCS: "they all either fall in battle or go back to their loved ones"
END_OF_TIME_MERCS: "Усі вони або падають у битві, або повертаються до своїх коханих"
END_OF_TIME_REBELS: "they decide they're happy with their lot"
END_OF_TIME_REBELS: "Вони вирішують, що задоволені своєю долею"
END_OF_TIME_IO: "the administration closes its doors for the final time"
END_OF_TIME_IO: "Адміністрація востаннє зачиняє двері"
END_OF_TIME_LIFE: "their death"
END_OF_TIME_LIFE: "Їх смерть"
SCREENSHOT_TAKEN: "Screenshot being taken!"
SCREENSHOT_TAKEN: "Скріншот робиться!"
MAP_SCREENSHOT_TAKEN: "Map screenshot being taken!"
MAP_SCREENSHOT_TAKEN: "Робиться скріншот карти!"
SCOPE_LOCATION: "[ROOT.GetLocation.GetName]:"
SCOPE_LOCATION: "[ROOT.GetLocation.GetName]:"
SCOPE_UNIT: "[ROOT.GetUnit.GetName]:"
SCOPE_UNIT: "[ROOT.GetUnit.GetName]:"
SCOPE_WAR: "[ROOT.GetWar.GetName]:"
SCOPE_WAR: "[ROOT.GetWar.GetName]:"
SCOPE_POP: "[ROOT.GetPop.GetName]:"
SCOPE_POP: "[ROOT.GetPop.GetName]:"
SCOPE_COMBAT: "[ROOT.GetCombat.GetName]:"
SCOPE_COMBAT: "[ROOT.GetCombat.GetName]:"
SCOPE_COMBAT_SIDE: "[ROOT.GetCombatSide.GetName]:"
SCOPE_COMBAT_SIDE: "[ROOT.GetCombatSide.GetName]:"